<< 金属質感 戻る Tkinter使えない?? >>

Indirectlight

3Delightのindirectlightを追加できるようにした。
メタセコイアのオブジェクトパネルにidirectlightとぶつを追加して、
metasequoia python スクリプトでRIB出力
以下はライト部分RIB抜粋、結構レンダリング時間かかります。


Attribute "visibility" "trace" [1]
Attribute "visibility" "transmission" ["Os"]
Attribute "visibility" "transmission" "opaque"
Attribute "light" "shadows" "on"
TransformBegin
Translate 3.0 300.0 -3.0
LightSource "maya_pointlight" 1
"lightcolor" [0.800 0.800 0.800]
"string shadowmapname" "raytrace"
"float intensity" 50000

TransformEnd
LightSource "spotlight" 2
"from" [-64.2728729248 115.28918457 96.3978881836]
"to" [-0.649001300335 10.0252351761 -12.1598510742]
"lightcolor" [0.800 0.100 0.100]
"string shadowmap" "raytrace"
"float intensity" 80000
"float coneangle" 0.52
"float conedeltaangle" 0.52

LightSource "maya_spotlight" 3
"from" [127.575531006 153.345001221 -69.9409103394]
"to" [42.3550758362 20.9788990021 -12.4399051666]
"lightcolor" [0.100 0.100 0.800]
"string shadowmapname" "raytrace"
"float intensity" 1.0
"float coneangle" 0.8
"float penumbraangle" 0.15

TransformBegin
Translate 0 10 0
LightSource "indirectlight" "ambientLightShape1"
"uniform float intensity" [ 1 ]
"uniform float finalgather" [ 1 ]
"uniform float samples" [ 256 ]
"uniform float maxdist" [ 0.99999997e36 ]
"uniform float __nonspecular" [ 1 ]
TransformEnd


楽しいですね。
scene06.jpg
  • -
  • -

<< 金属質感 戻る Tkinter使えない?? >>