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はじめてのFujiyama Renderer その10

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dome_floor1.jpg

#!/usr/bin/env python

# 1 happy with 1 dome light with an HDRI
# Copyright (c) 2011-2013 Hiroshi Tsubokawa

from colorinc import si
import fujiyama

#si = fujiyama.SceneInterface()

#plugins
si.OpenPlugin('ConstantShader')
si.OpenPlugin('PlasticShader')

#Camera
si.NewCamera('cam1', 'PerspectiveCamera')
si.SetSampleProperty3('cam1', 'translate', 0, 1, 8.5, 0)

rot = 120

#Light
si.NewLight('light1', 'DomeLight')
si.SetProperty3('light1', 'rotate', 0, rot, 0)
si.SetProperty1('light1', 'sample_count', 256)

#Texture
si.NewTexture('tex1', '../mip/pisa.mip')
si.AssignTexture('light1', 'environment_map', 'tex1');

#Shader
si.NewShader('happy_shader', 'PlasticShader')
si.SetProperty3('happy_shader', 'diffuse', .8, .8, .8)

si.NewShader('dome_shader', 'ConstantShader')
si.AssignTexture('dome_shader', 'texture', 'tex1')

si.NewShader('sphere_shader1', 'PlasticShader')
si.SetProperty3('sphere_shader1', 'diffuse', 0, 0, 0)
si.SetProperty1('sphere_shader1', 'ior', 40)

si.NewShader('sphere_shader2', 'PlasticShader')
si.SetProperty3('sphere_shader2', 'diffuse', 1, 1, 1)
si.SetProperty3('sphere_shader2', 'reflect', 0, 0, 0)

si.NewShader('floor_shader', 'PlasticShader')
#si.SetProperty3('floor_shader', 'diffuse', .8, .85, .8)
#si.SetProperty3('floor_shader', 'reflect', 0, 0, 0)
#Mesh
#si.NewMesh('happy_mesh', '../../mesh/happy.mesh')
si.NewMesh('dome_mesh', '../mesh/dome.mesh')
si.NewMesh('sphere_mesh', '../mesh/sphere.mesh')
si.NewMesh('floor_mesh', '../mesh/floor.mesh')

#ObjectInstance
#si.NewObjectInstance('happy1', 'happy_mesh')
#si.AssignShader('happy1', 'happy_shader')
si.NewObjectInstance('floor1', 'floor_mesh')
si.AssignShader('floor1', 'floor_shader')
si.SetProperty3('floor_shader', 'reflect', 0, 0, 0)

si.NewObjectInstance('dome1', 'dome_mesh')
si.SetProperty3('dome1', 'rotate', 0, rot, 0)
si.SetProperty3('dome1', 'scale', -.5, .5, .5)
si.AssignShader('dome1', 'dome_shader')

si.NewObjectInstance('sphere1', 'sphere_mesh')
si.AssignShader('sphere1', 'sphere_shader1')
si.SetProperty3('sphere1', 'translate', -1.5, .52, 0)
si.SetProperty3('sphere1', 'scale', .5, .53, .5)

si.NewObjectInstance('sphere2', 'sphere_mesh')
si.AssignShader('sphere2', 'Blue_shader')
si.SetProperty3('sphere2', 'translate', 1.5, .52, 0)
si.SetProperty3('sphere2', 'scale', .5, .53, .5)

#ObjectGroup
#si.NewObjectGroup('group1')
#si.AddObjectToGroup('group1', 'happy1')
#si.AssignObjectGroup('happy1', 'shadow_target', 'group1')

si.NewObjectGroup('group2')
#si.AddObjectToGroup('group2', 'floor1')
si.AddObjectToGroup('group2', 'sphere1')
si.AddObjectToGroup('group2', 'sphere2')
si.AssignObjectGroup('sphere1', 'shadow_target', 'group2')
si.AssignObjectGroup('sphere2', 'shadow_target', 'group2')
si.AssignObjectGroup('floor1', 'shadow_target', 'group2')

si.NewObjectGroup('group3')
si.AddObjectToGroup('group3', 'dome1')
si.AssignObjectGroup('sphere1', 'reflect_target', 'group3')

si.NewObjectGroup('group4')
si.AddObjectToGroup('group4', 'dome1')
#si.AddObjectToGroup('group4', 'happy1')
#si.AssignObjectGroup('happy1', 'reflect_target', 'group4')

#FrameBuffer
si.NewFrameBuffer('fb1', 'rgba')

#Renderer
si.NewRenderer('ren1')
si.AssignCamera('ren1', 'cam1')
si.AssignFrameBuffer('ren1', 'fb1')
si.SetProperty2('ren1', 'resolution', 640, 480)
#si.SetProperty2('ren1', 'resolution', 160, 120)
#si.SetProperty2('ren1', 'pixelsamples', 9, 9)

#Rendering
si.RenderScene('ren1')

#Output
si.SaveFrameBuffer('fb1', '../dome_floor1.fb')

#Run commands
si.Run()
#si.Print()

dome_floor2.jpg
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