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勉強しなきゃ

ケッソン教授のページ

The RenderMan Shading Language (RSL)

shading language overview
datatypes, variables & memory usage
what is a surface shader?
writing surface shaders
writing displacement shaders
problems with quadric surfaces
using smoothstep()
using noise()
applying turbulance
repeating patterns
high frequency aliasing
fake rim lighting
blobby shading effects
shader to shader messaging
writing a flame shader
flames and color ramps
flames and opacity

writing a smoke displacement shader
using the combo shader
displacement shading domes
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