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Lightflowで立方体生成関数をつくる その5

立方体をさらに並べてみる。49個並べてみる。
box_def5.jpg

#! /usr/bin/env python
from lightflowPM import *
from math import *
import colorinc

s = scene()

s.lightOn( s.newLight( "point", [ "position", vector3( 5.0, -5.0, 6.0 ), "color", vector3( 300.0, 300.0, 300.0 ) ] ) )

s.lightOn( s.newLight( "ambient", [ "color", vector3( 0.3, 0.3, 0.3 ) ] ) ) #環境光を加える。

plastic = s.newMaterial( "standard",[ "kc", colorinc.Brown,"kd",0.66 ] ) #

plastic2 = s.newMaterial( "standard",[ "kc", colorinc.CadetBlue,"kd",0.66 ] ) #

plastic3 = s.newMaterial( "standard",[ "kc", colorinc.Coral,"kd",0.66 ] ) #

plastic4 = s.newMaterial( "standard",[ "kc", colorinc.VLightGray,"kd",0.66 ] ) #

plastic5 = s.newMaterial( "standard",[ "kc", colorinc.Aquamarine,"kd",0.66 ] ) #

plastic6 = s.newMaterial( "standard",[ "kc", colorinc.BlueViolet,"kd",0.66 ] ) #

#plasticをリスト化した
col=[plastic,plastic2,plastic3,plastic4,plastic5,plastic6]

check_ground=s.newPattern("check",["color",vector3( 0.2, 0.4, 0.6 ),"scale",0.025])

ground=s.newMaterial( "standard",[ "kc", check_ground,"kc",vector3( 1.0, 1.0, 1.0 ),"ka",check_ground ] ) #チェック青と白

#関数定義 ボックスの位置とリストcolのインデックス番号0から5まで
def boxpos(x0,y0,z0,c):
s.materialBegin( col[c] )
s.transformBegin( transform().translation( vector3(x0,y0,z0)))
s.addObject( s.newObject( "box", [ "position",vector3( -1.0, -1.0, -1.0 ),vector3( 1.0, 1.0, 1.0 )] ) )
s.transformEnd()
s.materialEnd()



#Create boxes!!
c=0
cnt=0
for i in range(-9,10,3):
for k in range(-6,13,3):
boxpos(i,k,0,c)
cnt=cnt+1
c=cnt%6



#check模様の地面groundをpatchで作成しています。高さ(z軸)を-1.0にしてぴったり立方体とあわせています。
s.materialBegin( ground )
s.addObject( s.newObject( "patch", [ "points",vector3( -50, -50, -1.0 ),vector3( -50, 50, -1.0 ),vector3( 50, -50, -1.0 ),vector3( 50, 50, -1.0 )] ) )
s.materialEnd()


saver = s.newImager( "tga-saver", [ "file", "box_def5.tga" ] )

s.imagerBegin( saver )
camera = s.newCamera( "pinhole", [ "eye", vector3( 0, -12, 5 ), "aim", vector3( 0, 0, 0 ) ] )
s.imagerEnd()

s.render( camera, 640, 340 )
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<< Lightflowで立方体生成関数をつくる その4 戻る Lightflowで立方体をランダムに回転配置する >>