RenderManProServer-14からついているimport prmanを利用してます。
cubeを作成しました。
#cube_pr.py
#set PYTHONPATH=C:\Python25;C:\Python\Scripts;%RMANTREE%\bin
import getpass
import time
# import the python renderman library
import prman
def Cube(width,height,depth) :
w=width/2.0
h=height/2.0
d=depth/2.0
ri.ArchiveRecord(ri.COMMENT, 'Cube Generated by Cube Function')
#rear
face=[-w,-h,d,-w,h,d,w,-h,d,w,h,d]
ri.Patch("bilinear",{'P':face})
#front
face=[-w,-h,-d,-w,h,-d,w,-h,-d,w,h,-d]
ri.Patch("bilinear",{'P':face})
#left
face=[-w,-h,-d,-w,h,-d,-w,-h,d,-w,h,d]
ri.Patch("bilinear",{'P':face})
#right
face=[w,-h,-d,w,h,-d,w,-h,d,w,h,d]
ri.Patch("bilinear",{'P':face})
#bottom
face=[w,-h,d,w,-h,-d,-w,-h,d,-w,-h,-d]
ri.Patch("bilinear",{'P':face})
#top
face=[w,h,d,w,h,-d,-w,h,d,-w,h,-d]
ri.Patch("bilinear",{'P':face})
ri.ArchiveRecord(ri.COMMENT, '--End of Cube Function--')
ri = prman.Ri() # create an instance of the RenderMan interface
ri.Option("rib", {"string asciistyle": "indented"})
filename = "Cube.rib"
# this is the begining of the rib archive generation we can only
# make RI calls after this function else we get a core dump
ri.Begin("__render") #filename)
# ArchiveRecord is used to add elements to the rib stream in this case comments
# note the function is overloaded so we can concatinate output
ri.ArchiveRecord(ri.COMMENT, 'File ' +filename)
ri.ArchiveRecord(ri.COMMENT, "Created by " + getpass.getuser())
ri.ArchiveRecord(ri.COMMENT, "Creation Date: " +time.ctime(time.time()))
# now we add the display element using the usual elements
# FILENAME DISPLAY Type Output format
ri.Display("cube_pr.png", "file", "rgb")
ri.Format(512, 384, -1.0)
ri.PixelSamples( 4, 4)
ri.ShadingRate(1)
# now set the projection to perspective
ri.Projection(ri.PERSPECTIVE,{ri.FOV:50})
# now we start our world
ri.WorldBegin()
ri.LightSource("distantlight", {ri.HANDLEID: "1","to":[0,0,1]})
ri.LightSource("ambientlight", {ri.HANDLEID: "2", "intensity":[0.4]})
ri.Surface("plastic")
ri.Translate(0,0,5)
ri.TransformBegin()
ri.Translate(-2,0,0)
ri.Rotate(25,0,1,0)
ri.Color([0,0,1])
Cube(1,1,1)
ri.TransformEnd()
ri.TransformBegin()
ri.Translate( 0,0,0)
ri.Rotate( 25,1,1,0)
ri.Color([1,0,0])
Cube(1,1,1)
ri.TransformEnd()
ri.TransformBegin()
ri.Translate(2,0,0)
ri.Rotate(-25,1,1,1)
ri.Color([0,1,0])
Cube(0.2,2,0.2);
ri.TransformEnd()
ri.WorldEnd()
ri.End()
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