Go言語でRenderMan その2
- RenderMan
- by yuichirou yokomakura
- 2013.10.12 Saturday 00:17
rman.goにLightSourceを追加する
Teapotをレンダリング

func LightSource(name string, varargs ...interface{}) {
pName := C.CString(name)
defer C.free(unsafe.Pointer(pName))
names, values, ownership := unzipArgs(varargs...)
defer freeArgs(names, ownership)
nArgs := C.RtInt(len(varargs) / 2)
pNames, pVals := safeArgs(names, values)
C.RiLightSourceV(pName, nArgs, pNames, pVals)
}
Teapotをレンダリング
package main
import (
ri "rman"
)
func color(r, g, b float32) [3]float32 {
return [3]float32{r, g, b}
}
func point(x, y, z float32) [3]float32 {
return [3]float32{x, y, z}
}
func main() {
launch := "launch:prman? -t -ctrl $ctrlin $ctrlout -capture test2.rib"
ri.Begin(launch)
ri.Format(512, 480, 1)
ri.Display("test2", "framebuffer", "rgba")
ri.ShadingRate(4)
ri.Option("limits", "int threads", 4)
ri.PixelSamples(4, 4)
ri.Declare("color", "color")
ri.Imager("background","color",color(0.2,0.4,0.6))
ri.Projection("perspective", "fov", 45.)
ri.Translate(0, 0, 9)
ri.WorldBegin()
ri.Declare("from", "point")
ri.Declare("intensity", "float")
ri.LightSource("pointlight","intensity",300. ,"from", point(-10,10,-10))
ri.LightSource("pointlight","intensity",300. ,"from", point(10,10,-10))
ri.LightSource("pointlight","intensity",300. ,"from", point(-10,-10,-10))
ri.Translate(0, -1.2, 0)
ri.Rotate(-110,1,0,0)
ri.Color(0.9, 0, 0.1)
ri.Surface("plastic")
ri.Geometry("teapot")
ri.WorldEnd()
ri.End()
}

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