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PythonからRenderMan その7

ケッソン先生のページを参照しました。Thank you
import prmanを使っています。
ありがとうございます。
ring(rad, num, size)
ring(1.5, 150, 0.2)
ring_pr.jpg


#ring_pr.py
#Modified from RenderMan Procedural Primitives/ Randomness Examples
# in CG References & Tutorials(fundza.com)

#set PYTHONPATH=C:\Python25;C:\Python\Scripts;%RMANTREE%\bin
import getpass
import time
# import the python renderman library
import prman

import random,math

def randBetween(min, max):
return random.random() * (max - min) + min

def length(x, y, z):
return math.sqrt(x*x + y*y + z*z)

def normalize(x, y, z):
len = length(x, y, z)
return x/len, y/len, z/len

def scaleVector(x, y, z, sc):
return x*sc, y*sc, z*sc

def ring(rad, num, size):
points=[]
pappend=points.append
for n in range(num):
x = randBetween(-1, 1)
y = 0
z = randBetween(-1, 1)
x,y,z = normalize(x,y,z)
x,y,z = scaleVector(x,y,z,rad)
pappend(x)
pappend(y)
pappend(z)
colour=[]
for n in range(num):
r = randBetween(0, 1)
g = randBetween(0, 1)
b = randBetween(0, 1)
colour.append(r)
colour.append(g)
colour.append(b)


ri.Points({ri.P:points,ri.CS:colour,ri.CONSTANTWIDTH:size})



ri = prman.Ri() # create an instance of the RenderMan interface
ri.Option("rib", {"string asciistyle": "indented"})

filename = "rectangularbox.rib"
ri.Begin(ri.RENDER)
#ri.Begin(filename)
# ArchiveRecord is used to add elements to the rib stream in this case comments
# note the function is overloaded so we can concatinate output
ri.ArchiveRecord(ri.COMMENT, 'File ' +filename)
ri.ArchiveRecord(ri.COMMENT, "Created by " + getpass.getuser())
ri.ArchiveRecord(ri.COMMENT, "Creation Date: " +time.ctime(time.time()))

# now we add the display element using the usual elements
# FILENAME DISPLAY Type Output format
ri.Display("ring_pr.png", "file", "rgb")
ri.Format(512, 384, -1.0)
ri.Imager("background", {"color color":(.76,.79,.82)})
# now set the projection to perspective
ri.Projection(ri.PERSPECTIVE,{ri.FOV:50})

# now we start our world
ri.WorldBegin()
ri.LightSource("distantlight", {ri.HANDLEID: "1","to":[0,1,1]})
ri.LightSource("ambientlight", {ri.HANDLEID: "2", "intensity":[0.4]})

ri.Translate(0,0.25,3)
ri.Rotate(-40,1,0,0)
ri.TransformBegin()
ri.Rotate(35,0,1,0)
ri.Surface("plastic")
ring(1.5, 150, 0.2)
ri.TransformEnd()
ri.WorldEnd()
ri.End()

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