The Lightflow Rendering Tools
Class Documentation
Index
NOTES
Naming Conventions
Parameter Lists
CAMERAs
pinhole
IMAGERs
dof
film
glitter
halo
saver
tga-saver
INTERFACEs
default
surface-engine
volumetric-engine
INTERIORs
cloud
dust
emit
fog
glow
halo
hyper
standard
LIGHTs
ambient
conic
directional
directional-patch
patch
point
soft
soft-conic
soft-directional
MATERIALs
blend
diffuse
cartoon
general
geom-view
matte
physical
standard
transparent
OBJECTs
blob
boundary
box
bspline
cone
cylinder
disc
hfield
mesh
nurbs
patch
solid
sphere
surface-engine
triangle
PATTERNs
add
agate
angular
blend
blob
blotches
bubbles
bump
check
compose
crackle
crackle-uv
dents
directional-displacement
directional-ellipse
directional-ellipsoid
displacement
div
envcube
envmap
gradient
granite
greater-than
identity
less-than
linear-u
linear-v
linear-z
map
marble
mix
mod
mul
multifractal
multifractal-3d
multifractal-RGB
not
pits
projection
oldwood
radial
scales
shingles
smoke
sub
threads
tint
wood
TRIMMERs
nurbs-loop
nurbs-loop-set