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ひさしぶり
サーバ復活でしょうか。いつもありがとうございます。
CGkit練習
軸を設定して配置してみる。右手系です。
なかなか面白いです。
# -*- coding: utf-8 -*-
# 日本語のコメント挿入
import jiku_init
Globals( rib='Imager "background" "color background" [0.4 0.4 0.4]'
)
TargetCamera(
pos = (3,-4,3),
target = (0,0,0)
)
GLPointLight(
pos = (2.5, -1, 2),
diffuse = (1, 0.7, 0.2)
)
# ライト位置にBox
Box(
lx = 0.1,
ly = 0.1,
lz = 0.1,
pos = (2.5, -1, 2),
material = GLMaterial(diffuse=(1, 0.7, 0.2))
)
GLPointLight(
pos = (-5, 3, 0),
diffuse = (0.2, 1.0, 0.5),
intensity = 3.0
)
# ライト位置にBox
Box(
lx = 0.2,
ly = 0.2,
lz = 0.2,
pos = (-5, 3, 0),
material = GLMaterial(diffuse=(0.2, 1.0, 0.5))
)
Sphere(
name = "My Sphere",
radius = 0.2,
pos = (1.5,0,0),
material = GLMaterial(
diffuse = (1, 1, 1)
)
)
なかなか面白いです。
# -*- coding: utf-8 -*-
# 日本語のコメント挿入
import jiku_init
Globals( rib='Imager "background" "color background" [0.4 0.4 0.4]'
)
TargetCamera(
pos = (3,-4,3),
target = (0,0,0)
)
GLPointLight(
pos = (2.5, -1, 2),
diffuse = (1, 0.7, 0.2)
)
# ライト位置にBox
Box(
lx = 0.1,
ly = 0.1,
lz = 0.1,
pos = (2.5, -1, 2),
material = GLMaterial(diffuse=(1, 0.7, 0.2))
)
GLPointLight(
pos = (-5, 3, 0),
diffuse = (0.2, 1.0, 0.5),
intensity = 3.0
)
# ライト位置にBox
Box(
lx = 0.2,
ly = 0.2,
lz = 0.2,
pos = (-5, 3, 0),
material = GLMaterial(diffuse=(0.2, 1.0, 0.5))
)
Sphere(
name = "My Sphere",
radius = 0.2,
pos = (1.5,0,0),
material = GLMaterial(
diffuse = (1, 1, 1)
)
)
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