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SpotlightÀßÄê

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¥ª¥Ö¥¸¥§¥¯¥È̾¤¬distantlight,spotlight,maya_spotlight¤Ç¤¢¤ë¤È¡¢3delight¤Î¥·¥§¡¼¥À¤ò½ÐÎϤ¹¤ë¡£±Æ¤Ï¥ì¥¤¥È¥ì¡¼¥·¥ó¥°¤òÍøÍѤǤ­¤ë¤è¤¦¤Ë¥¹¥¯¥ê¥×¥È¤òÀßÄꤷ¤¿¡£
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scene03.jpg

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Attribute "visibility" "trace" [1]
Attribute "visibility" "transmission" ["Os"]
Attribute "visibility" "transmission" "opaque"
Attribute "light" "shadows" "on"
LightSource "spotlight" 2
"from" [250.0 380.0 -340.0]
"to" [0.0 0.0 -0.0]
"lightcolor" [0.800 0.100 0.100]
"string shadowmap" "raytrace"
"float intensity" 400000
"float coneangle" 0.52
"float conedeltaangle" 0.52
LightSource "ambientlight" 3
"lightcolor" [0.300 0.300 0.300]
LightSource "maya_spotlight" 4
"from" [250.0 340.0 340.0]
"to" [0.0 0.0 -0.0]
"lightcolor" [0.100 0.100 0.800]
"string shadowmapname" "raytrace"
"float intensity" 1.0
"float coneangle" 0.8
"float penumbraangle" 0.15
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python¤Ç¥Ñ¡¼¥Æ¥£¥¯¥ë¡¡¤½¤Î4

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point2_blob.jpg
#point2_blob.py - Create a simple Particle System
import random, math
import cgkit.cri
from cgkit.cgtypes import *
from random import uniform as ru


# Load the RenderMan API.
# Replace the library name with whatever renderer you want to use.
ri = cgkit.cri.loadRI("3delight")
cgkit.cri.importRINames(ri, globals())

points=[]
width=[]
colour=[]
normals=[]
pappend=points.append
wappend=width.append
cappend=colour.append
nappend=normals.append

for i in range(0,2000):
for ix in range(0,3):
cappend(ru(0,1))
pappend(ru(-2,2))
nappend(ru(0,1))
wappend(ru(0.04,0.45))


RiBegin(RI_NULL)
RiImager("background", "color background",(.2,.4,.6))
RiDisplay ("point2_blob.tif","framebuffer","rgb",RI_NULL)
RiFormat(512, 384, -1.0)
RiPixelSamples( 4, 4)
RiShadingRate(1)
RiProjection ("perspective","fov",30,RI_NULL)
RiWorldBegin()
RiLightSource("ambientlight","intensity",0.4)
RiLightSource("distantlight", "to",[1,0,1])
RiTranslate(0,0,6)
RiSurface("plastic")
RiPoints("P",points,"Cs",colour,"width",width,"uniform string type","blobby")
RiWorldEnd()
RiEnd()
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http://www.3delight.com/en/index.php?page=3DSP_download
3delight-10.0.4-setup-x64.exe¤ò¥À¥¦¥ó¥í¡¼¥É
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http://download.blender.org/release/
blender-2.59-release-windows64.exe¤ò¥À¥¦¥ó¥í¡¼¥É
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­£3Delight/Blender¤Î¥¤¥ó¥¹¥È¡¼¥ë
An external render engine exporter for Blender 2.5
http://mattebb.com/3delightblender/
render_3delight_0.7.0.zip¤ò¥À¥¦¥ó¥í¡¼¥É¤·¡¢²òÅष¤Þ¤¹¡£


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(1) C:\Program Files\Blender Foundation\Blender\2.59\scripts\addons¤Ë
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(2) blender¤òµ¯Æ°¤·¤Þ¤¹¡£¥á¥Ë¥å¡¼File¤«¤éUser Preferences¤ÎAddons tab¤ò¥¯¥ê¥Ã¥¯¤·¡¢º¸Categories¤«¤éRender¤ò¥¯¥ê¥Ã¥¯¤·¤Þ¤¹¡£

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(4) ¡ÖSave As Default¡×¥Ü¥¿¥ó¤ò¥¯¥ê¥Ã¥¯¤·¤Þ¤¹¡£


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(4) ³¤¤¤Æ3delight¤Ëshaders¥Õ¥©¥ë¥À¤Î¥Ñ¥¹¤òÄɲä·¤Þ¤¹¡£

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