Rendering学習日記

日々、3DCGの世界は進歩しています。勉強して理解したことをまとめていきます。RenderMan互換レンダラーやグローバル・イルミネーション。いろんなことに好奇心を持って、面白くなる。目指せShader書き!!
ありがとうございます。

Fujiyama-Renderer-0.3.6 has installed under Fedora 32

Download Fujiyama-Renderer-0.3.6.tar.gz
Rename Fujiyama-Renderer folder

Edit.
# nano .bash_profile

#Fujiyama-Renderer
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HOME/Fujiyama-Renderer/lib
export PATH=$PATH:/home/yourname/Fujiyama-Renderer/bin
export FJ_LIBRARY_PATH=/home/yourname/Fujiyama-Renderer/lib

creat mesh folder and ply folder and hdr folder.
copy fujiyama.py to bin folder.
$ export PYTHONPATH=$PYTHONPATH:/usr/lib/python2.7/site-packages/:$HOME/Fujiyama-Renderer/bin/

not python3.8.
Python 3 is not supported.
$ python teapot2.py

thank you.

si.SetProperty2('ren1', 'resolution', 320, 240)
si.SetProperty2('ren1', 'pixelsamples', 32, 32)
rendering time: 14m by my laptop 8 years ago
fujipath

Resolution: 640 x 480
rendering time: 0h 12m 8s
pyro01
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Primitive group in Fujiyama Renderer

feature since v0.2.9
-------------------------------------------------
* Mesh primitive group has been supported. Different shaders can be assigned to each primitive group. Shading group tagged by 'g' in wavefront obj file is converted to primitive group in Fujiyama.
twoboxes

OBJ export from blender


open obj file with text editor.
change o Cube.001 -----> g Cube.001
change o Cube -----> g Cube
following are: test01.obj

# Blender v2.79 (sub 0) OBJ File: ''
# www.blender.org
mtllib test01.mtl
g Cube.001
v 2.320780 -0.989213 -3.512618
v 2.320780 -0.989213 -1.512618
v 0.320780 -0.989213 -1.512618
v 0.320780 -0.989213 -3.512618
v 2.320780 1.010787 -3.512617
v 2.320779 1.010787 -1.512617
v 0.320780 1.010787 -1.512618
v 0.320780 1.010787 -3.512618
vn 0.0000 -1.0000 -0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn 0.0000 0.0000 -1.0000
usemtl Material.001
s off
f 1//1 2//1 3//1 4//1
f 5//2 8//2 7//2 6//2
f 1//3 5//3 6//3 2//3
f 2//4 6//4 7//4 3//4
f 3//5 7//5 8//5 4//5
f 5//6 1//6 4//6 8//6
g Cube
v 1.000000 -1.000000 -1.000000
v 1.000000 -1.000000 1.000000
v -1.000000 -1.000000 1.000000
v -1.000000 -1.000000 -1.000000
v 1.000000 1.000000 -0.999999
v 0.999999 1.000000 1.000001
v -1.000000 1.000000 1.000000
v -1.000000 1.000000 -1.000000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn 0.0000 0.0000 -1.0000
usemtl Material
s off
f 9//7 10//7 11//7 12//7
f 13//8 16//8 15//8 14//8
f 9//9 13//9 14//9 10//9
f 10//10 14//10 15//10 11//10
f 11//11 15//11 16//11 12//11
f 13//12 9//12 12//12 16//12

Material: test01.mtl



# Blender MTL File: 'None'
# Material Count: 2
newmtl Material
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.000000 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

newmtl Material.001
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.008794 0.005152 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

Use wavefrontobj.py


open terminal.
$ export PYTHONPATH=$PYTHONPATH:/usr/lib/python2.7/site-packages/:$HOME/Fujiyama-Renderer/bin/

$ python wavefrontobj.py test01.obj


# Setting up environment variable
# FJ_LIBRARY_PATH = /home/mac/Fujiyama-Renderer/lib
reading test01.obj
reading test01.mtl

si.NewShader(Material, PlasticShader)
si.SetProperty3(Material, ambient, 1.0, 1.0, 1.0)
si.SetProperty3(Material, diffuse, 0.8, 0.0, 0.0)
si.SetProperty3(Material, reflection, 0.5, 0.5, 0.5)

si.NewShader(Material.001, PlasticShader)
si.SetProperty3(Material.001, ambient, 1.0, 1.0, 1.0)
si.SetProperty3(Material.001, diffuse, 0.008794, 0.005152, 0.64)
si.SetProperty3(Material.001, reflection, 0.5, 0.5, 0.5)

si.AssignShader(myobj, Cube.001, Material.001)
si.AssignShader(myobj, Cube, Material)

Rendering with Fujiyama Renderer


following are : two_boxes. Thank You.

import fujiyama
si = fujiyama.SceneInterface()

#plugins
si.OpenPlugin('plastic_shader', 'PlasticShader')
si.OpenPlugin('glass_shader', 'GlassShader')
si.OpenPlugin('constant_shader', 'ConstantShader')
si.OpenPlugin('stanfordply_procedure', 'StanfordPlyProcedure')
si.OpenPlugin('wavefrontobj_procedure', 'WavefrontObjProcedure')

#Camera
si.NewCamera('cam1', 'PerspectiveCamera')
si.SetProperty3('cam1', 'translate', 0, 2, 7)
#si.SetProperty3('cam1', 'rotate', -5.710593137499643, 0, 0)
si.SetProperty3('cam1', 'rotate', -8, 0, 0)

#Light
si.NewLight('light0', 'PointLight')
si.SetProperty3('light0', 'translate', 0.900771, 12, 4.09137)
si.SetProperty1('light0', 'intensity', 0.03125)
si.NewLight('light1', 'PointLight')
si.SetProperty3('light1', 'translate', 2.02315, 12, 5.28021)
si.SetProperty1('light1', 'intensity', 0.03125)
si.NewLight('light2', 'PointLight')
si.SetProperty3('light2', 'translate', 10.69, 12, 13.918)
si.SetProperty1('light2', 'intensity', 0.03125)
si.NewLight('light3', 'PointLight')
si.SetProperty3('light3', 'translate', 4.28027, 12, 7.58462)
si.SetProperty1('light3', 'intensity', 0.03125)
si.NewLight('light4', 'PointLight')
si.SetProperty3('light4', 'translate', 12.9548, 12, 1.19914)
si.SetProperty1('light4', 'intensity', 0.03125)
si.NewLight('light5', 'PointLight')
si.SetProperty3('light5', 'translate', 6.55808, 12, 2.31772)
si.SetProperty1('light5', 'intensity', 0.03125)
si.NewLight('light6', 'PointLight')
si.SetProperty3('light6', 'translate', 0.169064, 12, 10.9623)
si.SetProperty1('light6', 'intensity', 0.03125)
si.NewLight('light7', 'PointLight')
si.SetProperty3('light7', 'translate', 1.25002, 12, 4.51314)
si.SetProperty1('light7', 'intensity', 0.03125)
si.NewLight('light8', 'PointLight')
si.SetProperty3('light8', 'translate', 2.46758, 12, 5.73382)
si.SetProperty1('light8', 'intensity', 0.03125)
si.NewLight('light9', 'PointLight')
si.SetProperty3('light9', 'translate', 3.55644, 12, 6.84334)
si.SetProperty1('light9', 'intensity', 0.03125)
si.NewLight('light10', 'PointLight')
si.SetProperty3('light10', 'translate', 4.76112, 12, 8.00264)
si.SetProperty1('light10', 'intensity', 0.03125)
si.NewLight('light11', 'PointLight')
si.SetProperty3('light11', 'translate', 13.3267, 12, 9.10333)
si.SetProperty1('light11', 'intensity', 0.03125)
si.NewLight('light12', 'PointLight')
si.SetProperty3('light12', 'translate', 14.4155, 12, 2.68084)
si.SetProperty1('light12', 'intensity', 0.03125)
si.NewLight('light13', 'PointLight')
si.SetProperty3('light13', 'translate', 8.10755, 12, 3.79629)
si.SetProperty1('light13', 'intensity', 0.03125)
si.NewLight('light14', 'PointLight')
si.SetProperty3('light14', 'translate', 9.21103, 12, 4.9484)
si.SetProperty1('light14', 'intensity', 0.03125)
si.NewLight('light15', 'PointLight')
si.SetProperty3('light15', 'translate', 2.83469, 12, 6.09221)
si.SetProperty1('light15', 'intensity', 0.03125)
si.NewLight('light16', 'PointLight')
si.SetProperty3('light16', 'translate', 4.00945, 12, 7.18302)
si.SetProperty1('light16', 'intensity', 0.03125)
si.NewLight('light17', 'PointLight')
si.SetProperty3('light17', 'translate', 12.6072, 12, 0.832089)
si.SetProperty1('light17', 'intensity', 0.03125)
si.NewLight('light18', 'PointLight')
si.SetProperty3('light18', 'translate', 6.21169, 12, 1.98055)
si.SetProperty1('light18', 'intensity', 0.03125)
si.NewLight('light19', 'PointLight')
si.SetProperty3('light19', 'translate', 7.39599, 12, 10.5563)
si.SetProperty1('light19', 'intensity', 0.03125)
si.NewLight('light20', 'PointLight')
si.SetProperty3('light20', 'translate', 8.52421, 12, 4.15086)
si.SetProperty1('light20', 'intensity', 0.03125)
si.NewLight('light21', 'PointLight')
si.SetProperty3('light21', 'translate', 9.5891, 12, 5.39715)
si.SetProperty1('light21', 'intensity', 0.03125)
si.NewLight('light22', 'PointLight')
si.SetProperty3('light22', 'translate', 3.18967, 12, 13.9542)
si.SetProperty1('light22', 'intensity', 0.03125)
si.NewLight('light23', 'PointLight')
si.SetProperty3('light23', 'translate', 4.41432, 12, 0.082813)
si.SetProperty1('light23', 'intensity', 0.03125)
si.NewLight('light24', 'PointLight')
si.SetProperty3('light24', 'translate', 5.48803, 12, 1.21856)
si.SetProperty1('light24', 'intensity', 0.03125)
si.NewLight('light25', 'PointLight')
si.SetProperty3('light25', 'translate', 6.57647, 12, 2.31432)
si.SetProperty1('light25', 'intensity', 0.03125)
si.NewLight('light26', 'PointLight')
si.SetProperty3('light26', 'translate', 0.265098, 12, 10.9453)
si.SetProperty1('light26', 'intensity', 0.03125)
si.NewLight('light27', 'PointLight')
si.SetProperty3('light27', 'translate', 8.84422, 12, 12.1117)
si.SetProperty1('light27', 'intensity', 0.03125)
si.NewLight('light28', 'PointLight')
si.SetProperty3('light28', 'translate', 10.0154, 12, 5.67625)
si.SetProperty1('light28', 'intensity', 0.03125)
si.NewLight('light29', 'PointLight')
si.SetProperty3('light29', 'translate', 11.0907, 12, 14.4043)
si.SetProperty1('light29', 'intensity', 0.03125)
si.NewLight('light30', 'PointLight')
si.SetProperty3('light30', 'translate', 4.71726, 12, 7.98851)
si.SetProperty1('light30', 'intensity', 0.03125)
si.NewLight('light31', 'PointLight')
si.SetProperty3('light31', 'translate', 13.3907, 12, 9.08986)
si.SetProperty1('light31', 'intensity', 0.03125)

#Texture
# You can specify file paths to *.hdr/*.jpg file via python API
si.NewTexture('tex1', '../hdr/grace-new.hdr')

#Shader
si.NewShader('floor_shader', 'plastic_shader')
si.NewShader('dome_shader', 'constant_shader')

si.NewShader("Material", 'plastic_shader')
si.SetProperty3("Material", 'ambient', 1.0, 1.0, 1.0)
si.SetProperty3("Material", 'diffuse', 0.8, 0.0, 0.0)
si.SetProperty3("Material", 'reflect', 0.5, 0.5, 0.5)

si.NewShader("Material.001", 'plastic_shader')
si.SetProperty3("Material.001", 'ambient', 1.0, 1.0, 1.0)
si.SetProperty3("Material.001", 'diffuse', 0.008794, 0.005152, 0.64)
si.SetProperty3("Material.001", 'reflect', 0.5, 0.5, 0.5)

#Mesh
si.NewMesh('boxes_mesh')
si.NewMesh('floor_mesh')
si.NewMesh('dome_mesh')

#Procedure
si.NewProcedure('boxes_proc', 'wavefrontobj_procedure')
si.AssignMesh('boxes_proc', 'mesh', 'boxes_mesh')
si.SetStringProperty('boxes_proc', 'filepath', '../ply/test01.obj')
si.RunProcedure('boxes_proc')

si.NewProcedure('floor_proc', 'stanfordply_procedure')
si.AssignMesh('floor_proc', 'mesh', 'floor_mesh')
si.SetStringProperty('floor_proc', 'filepath', '../ply/floor.ply')
si.SetStringProperty('floor_proc', 'io_mode', 'r')
si.RunProcedure('floor_proc')

si.NewProcedure('dome_proc', 'stanfordply_procedure')
si.AssignMesh('dome_proc', 'mesh', 'dome_mesh')
si.SetStringProperty('dome_proc', 'filepath', '../ply/dome.ply')
si.SetStringProperty('dome_proc', 'io_mode', 'r')
si.RunProcedure('dome_proc')

#ObjectInstance
si.NewObjectInstance('boxes1', 'boxes_mesh')
#si.AssignShader('boxes1', 'DEFAULT_SHADING_GROUP', "Material")
si.AssignShader('boxes1', "Cube.001", "Material.001")
si.AssignShader('boxes1', "Cube", "Material")

si.NewObjectInstance('floor1', 'floor_mesh')
si.SetProperty3('floor1', 'translate', 0, -1, 0)
si.AssignShader('floor1', 'DEFAULT_SHADING_GROUP', 'floor_shader')

si.NewObjectInstance('dome1', 'dome_mesh')
si.SetProperty3('dome1', 'scale', .5, .5, .5)
si.SetProperty3('dome1', 'rotate', 0, 30, 0)
si.AssignShader('dome1', 'DEFAULT_SHADING_GROUP', 'dome_shader')
si.AssignTexture('dome_shader', 'texture', 'tex1')

#ObjectGroup
si.NewObjectGroup('group1')
si.AddObjectToGroup('group1', 'boxes1')
si.AssignObjectGroup('boxes1', 'shadow_target', 'group1')
si.AssignObjectGroup('floor1', 'shadow_target', 'group1')

#FrameBuffer
si.NewFrameBuffer('fb1', 'rgba')

#Renderer
si.NewRenderer('ren1')
si.AssignCamera('ren1', 'cam1')
si.AssignFrameBuffer('ren1', 'fb1')
si.SetProperty2('ren1', 'resolution', 640, 480)
#si.SetProperty2('ren1', 'resolution', 160, 120)

#Rendering
si.RenderScene('ren1')

#Output
# You can specify file paths to *.exr file via python API
si.SaveFrameBuffer('fb1', '../two_boxes.fb')

#Run commands
si.Run()
#si.Print()
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Furry_bunny by Fujiyama Renderer 0.3.6

解像度160*120で何度もレンダリングしました。
8年前、5万6千円で購入したノートpc、Linux Fedora 32を入れて、fujiyama Renderer 0.3.6で、stay home, うさぎモデルfurry_bunny、52分41秒かかりました。HDR素材は@cgphysical_i
さんサイトを利用しました。
DomeLightのintensityを2.0にしました。
ありがとうございます。
furrey_bunny


#!/usr/bin/env python
# 1 furry_bunny with 32 point lights
# NOTE curvegen generates different curve color
# since noise functions have been changed since v0.0.5.
# The sample image was rendered by v0.0.2.
# Copyright (c) 2011-2019 Hiroshi Tsubokawa

# NOTE How to make bunny.crv
# $ ply2mesh bunny.ply bunny.mesh
# $ curvegen bunny.mesh bunny.crv

import fujiyama
si = fujiyama.SceneInterface()

#plugins
si.OpenPlugin('plastic_shader', 'PlasticShader')
si.OpenPlugin('constant_shader', 'ConstantShader')
si.OpenPlugin('hair_shader', 'HairShader')
si.OpenPlugin('curve_generator_procedure', 'CurveGeneratorProcedure')
si.OpenPlugin('stanfordply_procedure', 'StanfordPlyProcedure')

#Camera
si.NewCamera('cam1', 'PerspectiveCamera')
si.SetProperty3('cam1', 'translate', 1.6, 0.8, 1.8)
si.SetProperty3('cam1', 'rotate', -8.04946697553, 45, 0)

rot = 180

#Light
si.NewLight('light1', 'DomeLight')
si.SetProperty3('light1', 'rotate', 0, rot, 0)
#si.SetProperty1('light1', 'intensity', 0.0004)
si.SetProperty1('light1', 'intensity', 2.0)
si.SetProperty1('light1', 'sample_count', 256)

#Texture
si.NewTexture('tex1', '../hdr/HDR_tatami.hdr')
#si.NewTexture('tex1', '../hdr/hdrfree068.hdr')
si.AssignTexture('light1', 'environment_map', 'tex1');

#Shader
si.NewShader('curve_shader', 'hair_shader')
si.SetProperty3('curve_shader', 'diffuse', 1, 0, 0)
si.SetProperty3('curve_shader', 'specular', 1, 0.0, 0.0)
si.SetProperty3('curve_shader', 'reflect', 1, 0, 0)

si.NewShader('bunny_shader', 'plastic_shader')
#si.SetProperty3('bunny_shader', 'diffuse', 0.8, 0.5, 0.3)
si.SetProperty3('bunny_shader', 'diffuse', 1, 0, 0)
si.SetProperty3('bunny_shader', 'reflect', 1, 0.1, 0.1)

si.NewShader('floor_shader', 'plastic_shader')
si.SetProperty3('floor_shader', 'diffuse', 0.6, 0.65, 0.8)
si.SetProperty3('floor_shader', 'reflect', 0.4, 0.4, 0.4)

si.NewShader('dome_shader', 'constant_shader')

#Curve
si.NewCurve('curve_data')

#Mesh
si.NewMesh('bunny_mesh')
si.NewMesh('floor_mesh')
si.NewMesh('dome_mesh')

#Procedure
si.NewProcedure('bunny_proc', 'stanfordply_procedure')
si.AssignMesh('bunny_proc', 'mesh', 'bunny_mesh')
si.SetStringProperty('bunny_proc', 'filepath', '../ply/bunny.ply')
si.SetStringProperty('bunny_proc', 'io_mode', 'r')
si.RunProcedure('bunny_proc')

si.NewProcedure('dome_proc', 'stanfordply_procedure')
si.AssignMesh('dome_proc', 'mesh', 'dome_mesh')
si.SetStringProperty('dome_proc', 'filepath', '../ply/dome.ply')
si.SetStringProperty('dome_proc', 'io_mode', 'r')
si.RunProcedure('dome_proc')

si.NewProcedure('floor_proc', 'stanfordply_procedure')
si.AssignMesh('floor_proc', 'mesh', 'floor_mesh')
si.SetStringProperty('floor_proc', 'filepath', '../ply/floor.ply')
si.SetStringProperty('floor_proc', 'io_mode', 'r')
si.RunProcedure('floor_proc')

si.NewProcedure('bunny_hair_gen', 'curve_generator_procedure')
si.AssignMesh('bunny_hair_gen', 'mesh', 'bunny_mesh')
si.AssignCurve('bunny_hair_gen', 'curve', 'curve_data')
si.RunProcedure('bunny_hair_gen')

#ObjectInstance
si.NewObjectInstance('bunny1', 'bunny_mesh')
si.AssignShader('bunny1', 'DEFAULT_SHADING_GROUP', 'bunny_shader')

si.NewObjectInstance('floor1', 'floor_mesh')
si.SetProperty3('floor1', 'translate', 3, 0, 3)
si.AssignShader('floor1', 'DEFAULT_SHADING_GROUP', 'floor_shader')

si.NewObjectInstance('dome1', 'dome_mesh')
si.SetProperty3('dome1', 'scale', 0.5, 0.5, 0.5)
si.SetProperty3('dome1', 'rotate', 0, rot, 0)
si.AssignShader('dome1', 'DEFAULT_SHADING_GROUP', 'dome_shader')
si.AssignTexture('dome_shader', 'texture', 'tex1')

si.NewObjectInstance('curve1', 'curve_data')
si.AssignShader('curve1', 'DEFAULT_SHADING_GROUP', 'curve_shader')

#ObjectGroup
si.NewObjectGroup('group1')
si.AddObjectToGroup('group1', 'bunny1')
si.AddObjectToGroup('group1', 'curve1')
si.AssignObjectGroup('bunny1', 'shadow_target', 'group1')
si.AssignObjectGroup('curve1', 'shadow_target', 'group1')
si.AssignObjectGroup('floor1', 'shadow_target', 'group1')

#FrameBuffer
si.NewFrameBuffer('fb1', 'rgba')

si.ShowPropertyList('HairShader')
si.ShowPropertyList('CurveGeneratorProcedure')


#Renderer
si.NewRenderer('ren1')
si.AssignCamera('ren1', 'cam1')
si.AssignFrameBuffer('ren1', 'fb1')
si.SetProperty2('ren1', 'resolution', 640, 480)
#si.SetProperty2('ren1', 'resolution', 160, 120)

#Rendering
si.RenderScene('ren1')

#Output
si.SaveFrameBuffer('fb1', '../furry_bunny_domelight.fb')

#Run commands
si.Run()
#si.Print()
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