Rendering学習日記

日々、3DCGの世界は進歩しています。勉強して理解したことをまとめていきます。RenderMan互換レンダラーやグローバル・イルミネーション。いろんなことに好奇心を持って、面白くなる。目指せShader書き!!
ありがとうございます。

はじめてのFujiyama Renderer その16

Fujiyama RendererのデフォルトFOVは30度になっている。(訂正しました)

si.SetProperty1('cam1', 'fov', 30)

と設定する。

視点 0 1 8から、
0 1 0を見ている。

以下のpythonサンプルは、fovを変更してみました。

#!/usr/bin/env python

#export PYTHONPATH=$PYTHONPATH:/usr/lib/python2.6/site-packages/:$HOME/Fujiyama-Renderer/bin/
import fujiyama

si = fujiyama.SceneInterface()

#plugins
si.OpenPlugin('ConstantShader')
si.OpenPlugin('PlasticShader')

#Camera
si.NewCamera('cam1', 'PerspectiveCamera')
#si.SetSampleProperty3('cam1', 'translate', 0, 8, 8, 0)
#si.SetSampleProperty3('cam1', 'rotate', -45, 0, 0, 0)
#Calculate python fujicam.py 0 1 8 0 1 0
#si.SetSampleProperty3('cam1', 'rotate',0.00, 180, 0.00,0)
si.SetSampleProperty3('cam1', 'translate', 0, 1, 8,0)
si.SetProperty1('cam1', 'fov', 35)

#Light
si.NewLight('light1', 'SphereLight')
si.SetProperty3('light1', 'translate', -10, 10, 10)
si.SetProperty3('light1', 'scale', .5, .5, .5)
si.SetProperty1('light1', 'intensity', 1)
si.SetProperty1('light1', 'sample_count', 16)

si.NewLight('light2', 'SphereLight')
si.SetProperty3('light2', 'translate', 10, 10, 10)
si.SetProperty3('light2', 'scale', .5, .5, .5)
si.SetProperty1('light2', 'intensity', 1)
si.SetProperty1('light2', 'sample_count', 16)

#Texture
si.NewTexture('tex1', '../mip/pisa.mip')

#Shader
si.NewShader('dome_shader', 'ConstantShader')
si.AssignTexture('dome_shader', 'texture', 'tex1')

si.NewShader('floor_shader', 'PlasticShader')
si.SetProperty3('floor_shader', 'diffuse', .9, .2, .2)

intensity = 0
si.NewShader('sphere_shader', 'PlasticShader')
si.SetProperty3('sphere_shader', 'diffuse', intensity, intensity, intensity)
si.SetProperty1('sphere_shader', 'ior', 40)

#Mesh
si.NewMesh('dome_mesh', '../mesh/dome.mesh')
si.NewMesh('floor_mesh', '../mesh/floor.mesh')
si.NewMesh('sphere_mesh', '../mesh/sphere.mesh')

#ObjectInstance
si.NewObjectInstance('dome1', 'dome_mesh')
si.SetProperty3('dome1', 'rotate', 0, 0, 0)
#si.SetProperty3('dome1', 'scale', -.5, .5, .5)
si.SetProperty3('dome1', 'scale', -2, 2, 2)
si.AssignShader('dome1', 'dome_shader')

si.NewObjectInstance('floor1', 'floor_mesh')
si.SetProperty3('floor1', 'scale', 50, 50, 50)
si.AssignShader('floor1', 'floor_shader')

si.NewObjectInstance('sphere1', 'sphere_mesh')
si.AssignShader('sphere1', 'sphere_shader')
si.SetProperty3('sphere1', 'translate', 0, 1, 0)
#si.SetProperty3('sphere1', 'scale', .5, .5, .5)

#ObjectGroup
si.NewObjectGroup('group1')
si.AddObjectToGroup('group1', 'sphere1')
si.AssignObjectGroup('sphere1', 'shadow_target', 'group1')
si.AssignObjectGroup('floor1', 'shadow_target', 'group1')

#FrameBuffer
si.NewFrameBuffer('fb1', 'rgba')

#Renderer
si.NewRenderer('ren1')
si.AssignCamera('ren1', 'cam1')
si.AssignFrameBuffer('ren1', 'fb1')
si.SetProperty2('ren1', 'resolution', 640, 480)
#si.SetProperty2('ren1', 'resolution', 160, 120)
#si.SetProperty2('ren1', 'pixelsamples', 12, 12)

#Rendering
si.RenderScene('ren1')

#Output
si.SaveFrameBuffer('fb1', '../povsphere04.fb')

#Run commands
si.Run()
#si.Print()




FOV=15
p15.jpg

FOV=25
p25.jpg

FOV=35(デフォルト)
p35.jpg

FOV=45
p45.jpg

FOV=67
p67.jpg

FOV=90
p90.jpg

FOV=120
p120.jpg
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はじめてのFujiyama Renderer その15

PlasticShaderにdiffuse_mapできます。
陰影も出ます。
ありがとうございます。

teapotscn01.jpg

以下、サンプル、floor2.meshはplyにuv情報を付加しております。

#!/usr/bin/env python
# -*- coding: utf-8 -*-

#export PYTHONPATH=$PYTHONPATH:/usr/lib/python2.6/site-packages/:$HOME/Fujiyama-Renderer/bin/
#from colorinc import si

import fujiyama

si = fujiyama.SceneInterface()

#plugins
si.OpenPlugin('ConstantShader')
si.OpenPlugin('PlasticShader')
si.OpenPlugin('GlassShader')

#Camera
si.NewCamera('cam1', 'PerspectiveCamera')
si.SetProperty3('cam1', 'rotate', -30, 0.00, 0.00)
si.SetProperty3('cam1', 'translate', 0.00, 6.00, 7.00)
#si.SetProperty1('cam1', 'fov', 20)

#Light
"""
si.NewLight('lighta', 'PointLight')
si.SetProperty3('lighta', 'translate', -5, 4, 5)
si.SetProperty1('lighta', 'intensity', 0.03)

si.NewLight('lightb', 'SphereLight')
si.SetProperty3('lightb', 'translate', 5, 4, 5)
si.SetProperty3('lightb', 'scale', .5, .5, .5)
si.SetProperty1('lightb', 'intensity', 0.03)
"""
#Light
si.NewLight( 'light0', 'PointLight')
si.SetProperty3( 'light0', 'translate', 0.900771, 12, 4.09137)
si.SetProperty1( 'light0', 'intensity', 0.03125)
si.NewLight( 'light1', 'PointLight')
si.SetProperty3( 'light1', 'translate', 2.02315, 12, 5.28021)
si.SetProperty1( 'light1' ,'intensity', 0.03125)
si.NewLight( 'light2', 'PointLight')
si.SetProperty3( 'light2', 'translate', 10.69, 12, 13.918)
si.SetProperty1( 'light2', 'intensity', 0.03125)
si.NewLight( 'light3', 'PointLight')
si.SetProperty3( 'light3', 'translate', 4.28027, 12, 7.58462)
si.SetProperty1( 'light3', 'intensity', 0.03125)
si.NewLight( 'light4', 'PointLight')
si.SetProperty3( 'light4', 'translate', 12.9548, 12, 1.19914)
si.SetProperty1( 'light4', 'intensity', 0.03125)
si.NewLight( 'light5', 'PointLight')
si.SetProperty3( 'light5', 'translate', 6.55808, 12, 2.31772)
si.SetProperty1( 'light5', 'intensity', 0.03125)
si.NewLight( 'light6', 'PointLight')
si.SetProperty3( 'light6', 'translate', 0.169064, 12, 10.9623)
si.SetProperty1( 'light6', 'intensity', 0.03125)
si.NewLight( 'light7', 'PointLight')
si.SetProperty3( 'light7', 'translate', 1.25002, 12, 4.51314)
si.SetProperty1( 'light7', 'intensity', 0.03125)
si.NewLight( 'light8', 'PointLight')
si.SetProperty3( 'light8', 'translate', 2.46758, 12, 5.73382)
si.SetProperty1( 'light8', 'intensity', 0.03125)
si.NewLight( 'light9', 'PointLight')
si.SetProperty3( 'light9', 'translate', 3.55644, 12, 6.84334)
si.SetProperty1( 'light9','intensity', 0.03125)
si.NewLight( 'light10', 'PointLight')
si.SetProperty3( 'light10', 'translate', 4.76112, 12, 8.00264)
si.SetProperty1( 'light10', 'intensity', 0.03125)
si.NewLight( 'light11', 'PointLight')
si.SetProperty3( 'light11', 'translate', 13.3267,12, 9.10333)
si.SetProperty1( 'light11', 'intensity', 0.03125)
si.NewLight( 'light12', 'PointLight')
si.SetProperty3( 'light12', 'translate', 14.4155, 12, 2.68084)
si.SetProperty1( 'light12', 'intensity', 0.03125)
si.NewLight( 'light13', 'PointLight')
si.SetProperty3( 'light13', 'translate', 8.10755, 12, 3.79629)
si.SetProperty1( 'light13', 'intensity', 0.03125)
si.NewLight( 'light14', 'PointLight')
si.SetProperty3( 'light14', 'translate', 9.21103, 12, 4.9484)
si.SetProperty1( 'light14', 'intensity', 0.03125)
si.NewLight( 'light15', 'PointLight')
si.SetProperty3( 'light15', 'translate', 2.83469, 12, 6.09221)
si.SetProperty1( 'light15', 'intensity', 0.03125)
si.NewLight( 'light16', 'PointLight')
si.SetProperty3( 'light16', 'translate', 4.00945, 12, 7.18302)
si.SetProperty1( 'light16', 'intensity', 0.03125)
si.NewLight( 'light17', 'PointLight')
si.SetProperty3( 'light17', 'translate', 12.6072, 12, 0.832089)
si.SetProperty1( 'light17', 'intensity', 0.03125)
si.NewLight( 'light18', 'PointLight')
si.SetProperty3( 'light18', 'translate', 6.21169, 12, 1.98055)
si.SetProperty1( 'light18', 'intensity', 0.03125)
si.NewLight( 'light19', 'PointLight')
si.SetProperty3( 'light19', 'translate', 7.39599, 12, 10.5563)
si.SetProperty1( 'light19', 'intensity', 0.03125)
si.NewLight( 'light20', 'PointLight')
si.SetProperty3( 'light20', 'translate', 8.52421, 12, 4.15086)
si.SetProperty1( 'light20', 'intensity', 0.03125)
si.NewLight( 'light21', 'PointLight')
si.SetProperty3( 'light21', 'translate', 9.5891, 12, 5.39715)
si.SetProperty1( 'light21', 'intensity', 0.03125)
si.NewLight( 'light22', 'PointLight')
si.SetProperty3( 'light22', 'translate', 3.18967, 12, 13.9542)
si.SetProperty1( 'light22', 'intensity', 0.03125)
si.NewLight( 'light23','PointLight')
si.SetProperty3( 'light23', 'translate', 4.41432, 12, 0.082813)
si.SetProperty1( 'light23', 'intensity', 0.03125)
si.NewLight( 'light24', 'PointLight')
si.SetProperty3( 'light24', 'translate', 5.48803, 12, 1.21856)
si.SetProperty1( 'light24', 'intensity', 0.03125)
si.NewLight( 'light25', 'PointLight')
si.SetProperty3( 'light25', 'translate', 6.57647, 12, 2.31432)
si.SetProperty1( 'light25', 'intensity', 0.03125)
si.NewLight( 'light26', 'PointLight')
si.SetProperty3( 'light26', 'translate', 0.265098, 12, 10.9453)
si.SetProperty1( 'light26', 'intensity', 0.03125)
si.NewLight( 'light27', 'PointLight')
si.SetProperty3( 'light27', 'translate', 8.84422, 12, 12.1117)
si.SetProperty1( 'light27', 'intensity', 0.03125)
si.NewLight( 'light28', 'PointLight')
si.SetProperty3( 'light28', 'translate', 10.0154, 12, 5.67625)
si.SetProperty1( 'light28', 'intensity', 0.03125)
si.NewLight( 'light29', 'PointLight')
si.SetProperty3( 'light29', 'translate', 11.0907, 12, 14.4043)
si.SetProperty1( 'light29', 'intensity', 0.03125)
si.NewLight( 'light30', 'PointLight')
si.SetProperty3( 'light30', 'translate', 4.71726, 12, 7.98851)
si.SetProperty1( 'light30', 'intensity', 0.03125)
si.NewLight( 'light31', 'PointLight')
si.SetProperty3( 'light31', 'translate', 13.3907, 12, 9.08986)
si.SetProperty1( 'light31', 'intensity', 0.03125)

#Texture
si.NewTexture( 'tex1', '../mip/ennis.mip')
si.NewTexture('tex2', '../mip/uvmap.mip')

#Shader
si.NewShader('teapot_shader', 'GlassShader')
si.NewShader('floor_shader', 'PlasticShader')
si.NewShader('dome_shader', 'ConstantShader')

#Mesh
si.NewMesh('teapot_mesh', '../mesh/teapot.mesh')
si.NewMesh('floor_mesh', '../mesh/floor2.mesh')
si.NewMesh('dome_mesh', '../mesh/dome.mesh')

#ObjectInstance
#ObjectInstance
si.NewObjectInstance('teapot1','teapot_mesh')
si.SetProperty3('teapot1', 'translate', 0, 0.5, -2)
si.SetProperty3('teapot1', 'scale', 1.6, 1.6, 1.6)
si.AssignShader('teapot1','teapot_shader')

si.NewObjectInstance('floor1','floor_mesh')
si.SetProperty3('floor1','translate', 0, 0, -2.5)
si.SetProperty3('floor1','scale', .6, .6, .6)
si.SetProperty3('floor1','rotate', 0, 0, 0)
si.AssignShader('floor1','floor_shader')
si.AssignTexture('floor_shader', 'diffuse_map', 'tex2')

si.NewObjectInstance('dome1','dome_mesh')
si.SetProperty3( 'dome1', 'scale', .5, .5, .5)
si.SetProperty3( 'dome1', 'rotate', 0 ,135, 0)
si.AssignShader( 'dome1', 'dome_shader')
si.AssignTexture( 'dome_shader' ,'texture', 'tex1')

#ObjectGroup
si.NewObjectGroup( 'group1')
si.AddObjectToGroup( 'group1', 'teapot1')
si.AssignObjectGroup( 'teapot1','shadow_target', 'group1')
si.AssignObjectGroup( 'floor1','shadow_target', 'group1')


#FrameBuffer
si.NewFrameBuffer('fb1', 'rgba')

#Properties
si.ShowPropertyList('Renderer')

#Renderer
si.NewRenderer('ren1')
si.AssignCamera('ren1', 'cam1')
si.AssignFrameBuffer('ren1', 'fb1')
si.SetProperty2('ren1', 'resolution', 512, 300)
#si.SetProperty2('ren1', 'resolution', 160, 120)

si.SetProperty1('ren1', 'raymarch_step', .01)
si.SetProperty1('ren1', 'raymarch_shadow_step', .02)
si.SetProperty1('ren1', 'raymarch_reflect_step', .02)

#Rendering
si.RenderScene('ren1')

#Output
si.SaveFrameBuffer('fb1', '../teapotscn01.fb')

#Run commands
si.Run()
#si.Print()
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Pythonを使ってRenderManを操る その3

ティーポットをPython APIを利用して増やしてみました。
勉強になります。
ありがとうございます。
teapot01.jpg


#!/usr/bin/python
# set PYTHONPATH=C:\Python25;C:\Python25\Scripts;%RMANTREE%\bin

import sys
sys.path.append("D:\lighting\PythonClasses")

import math
import getpass
import time,random

# import the python renderman library
import prman

from vector import Vector
from Camera import *


def Scene(ri) :
ri.AttributeBegin()
ri.Attribute( "visibility", {"trace": [1]})
ri.Attribute( "visibility", {"int transmission": [1]})
random.seed(25)

face=[-0.1,-1,-10, 0.1,-1,-10,-0.1,-1,10, 0.1,-1,10]
plank=-10.0
while (plank <=10.0) :
ri.TransformBegin()
ri.Color([random.uniform(0.35,0.4),random.uniform(0.1,0.025),0])
c0=[random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)]
c1=[random.uniform(-10,10),random.uniform(-10,10),random.uniform(-10,10)]
ri.Surface("wood",{"Ks":[0.1],"point c0":c0,"point c1":c1,"float grain":random.randint(2,20)})
ri.Translate(plank,0,0)
ri.Patch("bilinear",{'P':face})
ri.TransformEnd()
plank=plank+0.206
ri.AttributeEnd()

ri.AttributeBegin()
ri.Attribute( "visibility", {"trace": [1]})
ri.Attribute( "visibility", {"int transmission": [1]})
face=[-10,-1,-10, 10,-1,-10,-10,-1,10, 10,-1,10]
ri.TransformBegin()
ri.Color([0.1,0.1,0.1])
ri.Translate(0,-0.5,0.8)
ri.Patch("bilinear",{'P':face})
ri.TransformEnd()
ri.AttributeEnd()

ri.TransformBegin()
ri.AttributeBegin()
ri.Attribute( "visibility", {"trace": [1]})
ri.Attribute( "visibility", {"int transmission": [1]})
ri.Color([0.9,0.9,0.9])
ri.Translate( 0,-1.0,0)
ri.Rotate(-90,1,0,0)
ri.Rotate(0,0,0,1)
ri.Scale(0.4,0.4,0.4)
ri.Surface( "shinymetal", {"string texturename": ["raytrace"]})
#ri.Surface("plastic")
ri.Geometry("teapot")
ri.AttributeEnd()
ri.TransformEnd()
for i in range(0,361,12):
ri.TransformBegin()
ri.AttributeBegin()
ri.Attribute( "visibility", {"trace": [1]})
ri.Attribute( "visibility", {"int transmission": [1]})
ri.Color([0.9,0.9,0.9])
ri.Rotate(i,0,1,0)
ri.Translate( 0,-1.0,8)
ri.Rotate(-90,1,0,0)
ri.Rotate(90,0,0,1)
ri.Scale(0.4,0.4,0.4)
ri.Surface( "shinymetal", {"string texturename": ["raytrace"]})
#ri.Surface("plastic")
ri.Geometry("teapot")
ri.AttributeEnd()
ri.TransformEnd()

for i in range(0,361,20):
ri.TransformBegin()
ri.AttributeBegin()
ri.Attribute( "visibility", {"trace": [1]})
ri.Attribute( "visibility", {"int transmission": [1]})
ri.Color([0.9,0.9,0.9])
ri.Rotate(i,0,1,0)
ri.Translate( 0,-1.0,6)
ri.Rotate(-90,1,0,0)
ri.Rotate(30,0,0,1)
ri.Scale(0.4,0.4,0.4)
ri.Surface( "shinymetal", {"string texturename": ["raytrace"]})
#ri.Surface("plastic")
ri.Geometry("teapot")
ri.AttributeEnd()
ri.TransformEnd()

for i in range(0,361,30):
ri.TransformBegin()
ri.AttributeBegin()
ri.Attribute( "visibility", {"trace": [1]})
ri.Attribute( "visibility", {"int transmission": [1]})
ri.Color([0.9,0.9,0.9])
ri.Rotate(i,0,1,0)
ri.Translate( 0,-1.0,4)
ri.Rotate(-90,1,0,0)
ri.Rotate(80,0,0,1)
ri.Scale(0.4,0.4,0.4)
ri.Surface( "shinymetal", {"string texturename": ["raytrace"]})
#ri.Surface("plastic")
ri.Geometry("teapot")
ri.AttributeEnd()
ri.TransformEnd()

ri = prman.Ri() # create an instance of the RenderMan interface
#cam=Camera(Vector(4,0.2,4,1),Vector(0,0,0,1),Vector(0,1,0,0))
cam=Camera(Vector(10,5,-10,1),Vector(0,0,0,1),Vector(0,1,0,0))

cam.fov=45

#filename = "Camera.rib"
filename = "__render"

ri.Begin(filename)
#ri.Begin(ri.RENDER)
ri.Declare("Light1" ,"string")
ri.Declare("Light2" ,"string")
ri.Declare("Light3" ,"string")
# now we add the display element using the usual elements
# FILENAME DISPLAY Type Output format
ri.Display("Camera.exr", "framebuffer", "rgba")
#ri.Display("Camera02.png", "file", "rgb")
cam.Format(ri)

# now we start our world
ri.WorldBegin()
ri.LightSource("shadowdistant",{ri.HANDLEID:"Light1", "from": [ -10, 10, -10], "to": [ 0, 0, 0], "intensity":[2.0], "string shadowname": ["raytrace"]})
#ri.LightSource( "pointlight", {ri.HANDLEID:"Light1", "point from":[-2,2,4], "float intensity": [50]})
ri.LightSource( "distantlight", {ri.HANDLEID:"Light2", "point to":[-1,-0.03,0], "float intensity": [1]})
ri.LightSource( "distantlight", {ri.HANDLEID:"Light3", "point to":[0,-0.5,-1], "float intensity": [0.2]})

ri.Illuminate("Light1",1)
ri.Illuminate("Light2",1)
ri.Illuminate("Light3",1)
cam.Place(ri)
ri.AttributeBegin()
size=20.0
ri.Attribute( "visibility", {"trace": [1]})
ri.Attribute( "visibility", {"int transmission": [0]})
ri.TransformBegin()
ri.Color(( .2773, .2855, .6679))
ri.Surface( "matte")
ri.Sphere(size, -size, size,360)
ri.TransformEnd()
ri.AttributeEnd()
ri.TransformBegin()
Scene(ri)
ri.TransformEnd()
# end our world
ri.WorldEnd()
# and finally end the rib file
ri.End()
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