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--------------------------------------
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------------------------------------------------
load("meka.obj")
meka01 = worldObject("body01")
floor = worldObject("obj1")
mat_meka01 = GLMaterial(
diffuse = (0.9,0.9,1),
texture = GLTexture("00tex_master.BMP",
mode = GL_DECAL,
transform = mat4().scaling(vec3(1,-1,1)))
)
meka01.setMaterial(mat_meka01)
mat_floor = GLMaterial(diffuse=(0.5,0.7,0.4))
floor.setMaterial(mat_floor)
----------------------------------------------
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# ...and a spot light
lgt = GLTargetSpotLight(
pos = (-500,500,300),
target = (0,0,0),
cutoff=90.0,
exponent = 4,
intensity = 1.2
)
# The following line is used by the RenderMan exporter to create a shadow
# map. The value is a tuple (map resolution, width, blur, bias, samples)
lgt.shadowmap = (512, 1.0, 0.02, 0.02, 32)
# Create a distant light (that does not cast shadows)
GLTargetDistantLight(
pos = (-5,300,40),
target = (0,0,0),
intensity = 0.4
)
----------------------------------------------------------------
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Python CG Kit
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"""
for k in range(10, 100,5) :
for i in range(0, k) :
Sphere(
pos=vec3(k/10.0/math.pi*cos(2*math.pi/k*i),k/10.0/math.pi*sin(2*math.pi/k*i), 0.5),
radius=0.1,
material = GLMaterial(diffuse=(0.9,0.2,0.1)) #red
)
"""
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Houdini¤Î̵½þÈǤòDL¡¢¤³¤ì¤Ï¤³¤ì¤Ç¥Þ¥·¥ó¥¹¥Ú¥Ã¥¯¤¬Ìä¤ï¤ì¤ë¥½¥Õ¥È¥¦¥§¥¢¤Ç¡¢¤Ç¤«¤¹¤®¤Þ¤¹¡£Ä©¤ß¤¿¤¤¤È¤³¤í¡£
Cgkit Python2.5 ¥¤¥ó¥¹¥È¡¼¥ë
Python Cgkit¤òº£¤Þ¤Ç¡¢Python2.4¤Ç»È¤Ã¤Æ¤¤¤¿¤¬¡¢Python2.5¤Ëupdate¤·¤¿¡£
°Ê²¼¡¢¥¤¥ó¥¹¥È¡¼¥ë¼ê½ç:
python-2.5.2.msi
cgkit-2.0.0alpha8.win32-py2.5.exe
PIL-1.1.6.win32-py2.5.exe
pygame-1.8.0.win32-py2.5.msi
ez_setup.py¤ò¥À¥¦¥ó¥í¡¼¥É¤·¤Æ¤¤Æ
python ez_setup.py¤Çeasy_install¤ò¥¤¥ó¥¹¥È¡¼¥ë
easy_install PyOpenGL
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¤ä¤Ã¤«¤¤¤Ê¤Î¤¬¡¢Pyprotocols
PyProtocols-0.9.3.zip¤ò¥À¥¦¥ó¥í¡¼¥É
C:\Python25\PyProtocols>Python setup.py --without-speedups install
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-----------------------------
explgt = protocols.adapt(obj, ILightSource)
File "C:\cygwin\home\pje\PyProtocols\src/protocols/_speedups.pyx", line 199, in _speedups.adapt
File "C:\cygwin\home\pje\PyProtocols\src/protocols/_speedups.pyx", line 188, in _speedups._adapt
TypeError: exceptions must be strings, classes, or instances, not
AdaptationFailure
---------------------
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>render.py -r 3delight simplescene.py
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